Fine-tuning
your team's formation
When i choose a formation, i always make adjustments to player
settings. Those are the fine details that make the difference between
a successful formation and a bad one
Let's see the choises and their explanation:
- Passing: Chooses the type of passing for each
player
- Tackling: Type of tackling for each player
separately
- Pressing: Will the player press or not?
- Closing down: How will the player behave when
the opposite team is in attack? Will he come back to press?
- Pass to: Will he pass to the left-right-center?
- Set Pieces (A): Will he move to the attack
in dead-ball situations?
- Set Pieces (D): Will he move back in dead-ball
situations, when in a defensive position?
- Free Role: The player will have a free role
in the match? Can be used for attacking midfielders
- Forward Runs: Player will run forward to the
attack
- Important for wingers.
- Run with Ball: Player will run with the ball
at his feet
- Important for wingers.
- Hold up Ball: Player will keep the ball at
his feet
- Long Shots: Player will perform long shots
- Very important attribute. High long shot needed
- Try through-balls: Will he try to pass to the
back of the defense?
- Attribute important for AMC: required attribute is passing
and mostly creativity
- Cross Ball : Will they use crossing?
This is important for wingbacks and wingers, they shoud have
high crossing attribute
- Marking: No comment.
- Important for midfielders, who don't always have high
marking. Crucial for your defense
The first thing you should look at is the long shots.
I normally set long shots on for as many players as possible. Definitely
for the attacking midfielders, and most of the times for the other
central midfielders as well, as long as they have long shots of
at least 15. Those are the players that are most of the time at
a shooting distance during a match, and the more shots you make,
the more likely you are to score.
Then i set forward runs and run with ball for my wingers
and attacking midfielder and try-through balls
for my AMC and any other player with creativity-passing of at least
15, especially the AML,AMRs. Also i set cross ball
on for wingers, especially if you have strikers with high heading
and jumping.
As regards defense, you should have your midfielders
(especially the DMC and the ML-MR) with pressing
on. In most case do not put your DCs to press, because there will
be "holes" in your defense. If you are using a defense
of 3 (3-5-2) generally the left and right DC should be set to man
marking, and the central (together with the ML-MR and DMC) to zonal.
If you are using 4-4-2 you can have all your defenders and midfielders
with zonal on, or you can choose one or two of your DCs to man mark.
Remember not to put pressing on to any attacking midfielders or
striker if they have a very low stamina. This will make them tired
more quickly.
Free role: Use this only in case you are playing
a 4-3-1-2 and you have a very good AMC. Free role is a hidden attribute,
but in general a player with high creativity, passing and pace might
be fit for free role.
As regards set pieces, in attacking mode you can have as many players
as you want move forward (keep back your goalkeeper and DL-DR though)
.In defensive mode, you can take all your players back, though i
generally a striker with high acceleration forward.
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